![]() ![]() If a player gains duplicates of the same character, the duplicates can be merged to create a single more powerful character. Other heroes are gained for free, by completing in-game missions of varying difficulty and effort. Orbs are spent on randomized heroes, with some heroes being common and other heroes being rare. In general, most characters are gained via a "Summon" tab which works on a gacha system. Since release, additional characters have been added to the list, including from games that were previously not featured. ![]() These three members of the "Order of Heroes" were created specifically for Heroes, with the remainder of the controllable characters being crossovers from the rest of the franchise. Upon its initial release date, Fire Emblem Heroes players could potentially access up to 100 distinct controllable units in the game, with players beginning with access to Alfonse, Sharena, and Anna. Orbs are either earned by completing in-game activities or with in-app purchases. Missions cost stamina to play while stamina is recovered over time the exact cost of missions and maximum of stamina held has varied over the course of the app. The game's currency is known as "orbs", which can be used to acquire new heroes as well as several other quality-of-life items. Fire Emblem Heroes has a set of "story" missions divided by chapters for the player to complete, rotating challenge missions, a training tower for increasing character's strength in random battles, fights against other players' teams (albeit controlled by the game's AI) in the "Arena" and in "Aether Raids", special challenges involving "Brigades" where teams with eight or more characters are controlled on a larger map than usual, and a variety of other content to complete. Unlike other Fire Emblem titles, there is no element of randomness or chance in battles an engagement between two characters is perfectly deterministic, as is the enemy AI, so a given strategy will either win or lose consistently. The player, in general, seeks to lure enemy units into disadvantageous match-ups by careful character positioning on the map. After moving and optionally attacking with all their heroes, the enemy phase occurs where the game's AI does the same for the opposing team of characters. Heroes deal either physical or magical damage types they also have a "color" that informs a rock paper scissors-esque system that makes it so some units have advantageous match-ups over other units. During the player's phase, Heroes can attack enemy characters when in range if both the attacker and defender have the same range, the defender will counterattack if still alive. The game strictly alternates between a player phase and an enemy phase every turn. Flying units can enter most tiles, even ones impassable to all other units such as water or mountains. Different characters have different movement restrictions for example, armored units have a shorter range than cavalry units, but cavalry units cannot enter forest tiles. Players control a team of up to four characters ("Heroes") against enemy teams of varying sizes on an 8圆 grid map. Characters can be selected, and have their statistics and skills shown in the top section of the screen.įire Emblem Heroes is a tactical role-playing game. The area highlighted in red is the "Danger Area" that shows spaces within enemy attack range. See also: Fire Emblem § Gameplay A sample map in Heroes. ![]()
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